Lesson 6

Lesson aim:

To learn and enjoy traditional Scottish games.

Contents:Traditional games:

Chasing and catching games,

Ball games,

Skipping games,

Hopscotch games.

Duration :

60 minutes

Material:

Soft ball, skipping rope, aeroplane bed, peever.

Warm up

British Bulldogs

One person is chosen to be the “Bulldog” (the catcher) before the start of the game. Everyone else assembles on one side of a pitch or at a playground wall, and when the Bulldog shouts “ British bulldogs ” they all have to run to the other side of the pitch or a certain line without being caught. Just to make sure that everyone is paying attention, the Bulldog will occasionally shout something silly like “ French poodles ” in which case everyone stays where they are. To catch someone they must be physically restrained and lifted up off the ground to the count “one, two, three, British Bulldogs ”. Other methods of catching include being “head and tailed”, tapped three times on the back, or dragged to a boundary. Unless the catching procedure is fully enacted you can struggle free and escape. It is customary to start off by trying to catch the smaller children first as they are easier to hold and will help you to catch the bigger ones later on.

Any players who are caught during each run also become catchers. The last remaining player still free at the end is the winner, but with so many catchers “bulldogging” people at the same time, it can be difficult to decide who was last caught. In the event of a dispute between two players a toss of a coin will resolve this.

Main Part

The main part of this lesson can also be divided in 3 different activities (if we have a class of lots of children). And then, they can spend 15 minutes in each activity. If we have few pupils, they can do all together one activity after the other or they also can do the first activity all together and then be divided into two groups of 4 of 5 people and spend 15 minutes in each activity (2 and 3).

ACTIVITY 1: Be my guest

(see flashcard 19)

Rhyme:

Vote, vote, vote for (forename, surname),

In comes (friend's forename) at the door,

Although she is a guest, she's the one that we like best,

So we don't need (first skipper's forename) any more.

One person starts off skipping before being joined by the friend named in line two of the rhyme. On the last line the friend pushes the first skipper out, and this process is repeated over and over until everyone had shot of skipping.

ACTIVITY 2: Over the rainbow

(See flashcard 7:Rainbow colours)

Everyone queues up one behind the other in a line, facing a wall. The first person throws the ball against the wall, shouts a colour of the rainbow and, as the ball bounces back, he/she jumps legs astride over the ball and the next person in the line catches it. He then shouts another colour of the rainbow, jumps over the ball, and joins the first person at the back of the line.

If anyone fails to catch the ball they lose their shot and have to go to the back so that the turn goes to the next person.

If you have any bother remembering the colours of the rainbow, imagine a strange person called ROY G. BIV. This gives you the first letters of all the colours: red, orange, yellow, green, blue, indigo and violet. Or simply they can shout any colour.

ACTIVITY 3: Kickie

In this game, you can use the Aeroplane Bed (see flashcard 9) or a Square Bed (see flashcard 13 ). The player has to kick the peever from box to box using their hopping foot. It really depends on what size of beds you have as to whether or not it is possible to kick the peever and hop into the next box without letting your foot touch the lines. Very often the rule about your foot touching a line (putting you out) is disregarded because it is difficult enough to find that delicate touch required to hop and kick the peever all the way round. Also, this time there are no rest boxes.

As a general guide, if the boxes are small, disregard the foot touch rule and if they are much bigger, include it.

Calm Down

Stretching.