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The Age of Empires is the most interesting and the best of all strategy
games. Centuries and centuries of entertainment with wars, soldiers, commercial
relationships, alliances, treachery...
The structure of all games of AoE is made by a lot of civilizations, with different types of units and buildings. The AoE I is based in the Ancient Era, with a lot of civilizations: Egyptian, Greek, Yamato, Babylonian, Assyria, Hittite, Shan, Sumerian, Minooka, etc. The AoE I Expansion is an extension of this first game. There are for new civilizations: Roman, Carthaginian, Palmyra and Macedonian. There are also new combat units, for example camels, new units of siege, etc. There are a lot of combat units: from the hoplites and triremes from the ancient Greece at the elephants of Carthage or the invincible cavalry of Alexander the Great. Camels, swordsmen, infantry and heavy and light cavalry, units of siege (catapults and siege crossbows), archers, slingers, galleys of fire, triremes. |
All
of this units, can't exist if the players haven't got raw materials. A
lot of workers extract from the map four main materials: wood, food, gold
and stone. This workers are also the people responsible of building the
structures of defence and the buildings. The game doesn’t work well if
there aren't soldiers or workers: the troops need the workers to exist
and the workers need the troops to protect them.
The Age of Empires II is based in the Middle Ages. The structure is similar, but all the soldiers are different: here the protagonists are the knights and the archers from the castles, not the vulnerable infantry, the majority of the troops. The civilizations are new: Franks, English, Vikings, Chinese, Mongols, etc. In America and in Great Britain there is the AoE II Expansion in the market, but not here. It's based in the colonization of America. People say there are Mayas, Aztecs, but I’m not sure. |